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Towermadness 2 slithering sands
Towermadness 2 slithering sands












TowerMadness 2's biggest issue, aside from a general lack of originality, is its IAP system. This is a game that costs £1.99 to purchase, but is structured to strongly encourage further payments. It's annoying, for example, that you have to purchase additional tower slots, or else commit to grinding for wool (the game's currency, which can of course be bought with YOUR currency).įor those who don't want to pay, it adversely affects your enjoyment of the game, as fewer towers means fewer options and less tactical scope. Of course, you can unlock the ability to double the amount of wool you earn in each round, but at a cost of another £1.99. The truth is that TowerMadness 2, despite its name, is a very straightforward tower defence game. Even the first game in the series, which was launched way back in 2009, felt very familiar at the time. The perverse thing is that if this sequel had stuck with a similarly old fashioned payment model, it would have felt quite refreshing amidst all the irritatingly grabby IAP-fests we see today. That TowerMadness 2 fails to do this doesn't mean that it's a bad game. It just means that it's tougher to recommend, and thus a little more forgettable than it should have been.Sandslash's body is covered by tough spikes, which are hardened sections of its hide. Once a year, the old spikes fall out, to be replaced with new spikes that grow out from beneath the old ones. If it digs at an incredible pace, it may snap off its spikes and claws. It can roll up its body as if it were a ball covered with large spikes.

Towermadness 2 slithering sands upgrade#

#Slithering sands towermadness 2 upgrade.












Towermadness 2 slithering sands